An Overture of Death v0.6.1 #
Bleeding Out #
When a Creature is reduced to 0 hit points and not killed outright, they are considered to be Bleeding Out.
- A Creature who is Bleeding Out gains the Fading Condition (See: Conditions).
- When a Creature is Stabilized or Dies they are no longer Bleeding Out and they lose the Fading Condition.
- A Creature is killed outright if the damage they take is equal to their current Hit Points plus their Hit Point Maximum.
Your turn while Bleeding Out #
At the start of a Creature’s Turn, if they are Bleeding Out then they must make a Death Saving Throw. The DC of this Death Saving Throw is equal to 8 + their Exhaustion Level (See: Conditions).
- On a Successful save a Creature gains 1 level of Exhaustion.
- Creatures who succeed on their Save may take an Action or Bonus Action on their turn, gaining 3 Levels of Exhaustion.
- On a Natural 20 a Creature gains Defiance (See: Conditions).
- On a Failed save the Creature dies.
Being hit while Bleeding Out #
When a Creature who is Bleeding Out takes damage from an attack or affect;
- If the amount of damage they take is equal to their Hit Point Maximum, they die.
- For every hit that deals damage they gain a level of Exhaustion
- Additionally, for every 20 points of damage that a hit deals, they gain another level of Exhaustion.
Stabilizing #
As an action a Creature may attempt to stabilize another Creature who is Bleeding Out. Stabilization is a Medicine Ability Check with a DC of to 10 + the Bleeding Out Creature’s Exhaustion level.
- To attempt a Stabilization you must be able to see the Bleeding Out Creature, and they must be within your reach.
Action Stabilization #
On a success, the Bleeding Out Creature is Stabilized and gains 1 Hit Point.
- If the Stabilization attempt clears the DC by 5 or more then the Stabilized Creature may take their turn as normal.
- If the Stabilization attempt clears the DC by 10 or more then the Stabilized Creature gains Temporary Hit Points equal to 2 times their Max Number of Hit Dice (Lasts until their next Short Rest).
- If the Stabilization attempt clears the DC by 15 or more then the Stabilized Creature gains Defiance (See: Conditions).
- If the Stabilization attempt does not clear the DC by 5 or more then Stabilized Creature is unconscious for 1d4 hours.
Stabilization via Healing Magic/Abilities #
A Creature may also choose to heal another Creature who is Bleeding Out.
- A Creature that is Bleeding Out who is Healed for 1 Hit Point or more, is considered Stabilized. Creatures in combat Stabilized in this way may choose to gain either;
- Two levels of Exhaustion.
- The Stunned Condition, which lasts until the end of their next turn. Creatures outside of combat Stabilized in this way gain one level of Exhaustion.